War⚔️
A purely luck-based, automated two-player game where higher cards win simultaneous reveals until one player captures the entire deck.
Core Concept: A purely luck-based, automated two-player game where higher cards win simultaneous reveals until one player captures the entire deck.
Detailed rulebook, setup instructions, and turn-by-turn core loop for War will be populated here.
Bayesian inference over hidden states, hypergeometric deck probabilities, expected value (EV) maximisation, Markov decision processes, and Nash equilibrium mixed strategies.
Game-specific mathematical proofs, optimal heuristics, and strategic breakdowns for War will be populated here.
War Interactive Toolkit — Coming Soon
This section will feature interactive calculators, strategy aids, or a playable HTML5 version of War.